Xenith hero artwork The active hero uses original generated 2D mountain artwork and layered CSS/SVG eclipse artwork. These are artistic visuals, not a scientific simulation. Mountain provenance is in /dark-matter/ASSETS.md. The retained, inactive WebGL scene uses Three.js (MIT License; see /licenses/three.txt) and a Schwarzschild-inspired accretion disk approximation. Earlier 3D mountain assets retained in this source package used modified Mapzen Terrain Tiles. Their credits remain at /licenses/terrain.txt. The current hero does not request or render those elevation assets.